Category Archives: Reversal of Fortune

GenCon 2012

GenCon 2012!

Gen Con 2012 was a BLAST! The best part of Gen Con for me, is always meeting people. This year, I was able to meet several different game designers that I’ve talked with online, but never met in person. It was great to put a face to the names and be able to jump right into a game design conversation and chat openly, like old friends getting back together. The biggest meetup event was organized by The Game Crafter, the company I use to print my games, and there were several game designers and reviewers that showed up at Scotty’s Brewhouse that night.

The Game Crafter meetup at Scotty's Brewhouse!

Most of my time at Gen Con this year was spent demoing my games to people in the food court areas, random passersby, and in the lobby of the JW Marriott. I spent some time each day in the dealers hall as well, checking out the new games and seeing how The Game Crafter posted their mascot COG.

Jamie, Tavis, Kathryn, JT, and COG!

And speaking of mascots, I had commissioned a felt version of my logo from Anna Walker (@FELTit), whom I met last year at Gen Con with her husband Randall Walker (@deadorcs), and her work more than exceeded my expectations! Also, Anna and Randall are some of the coolest people I have had the pleasure to meet.


Across the top of the “fuzzy brick” there, are cards for my website, Adventure Capital (who helped me get a great deal on my flight to Gen Con and has an exciting four night gaming cruise for less than $450 per person!), Randall’s website, Anna’s website, and The Id DM’s website – all of whom I suggest you check out!

RRC demo in action

On Sunday, I was the “featured designer” in The Game Crafter’s booth. I coincided this event with the release of my new game Robot Repair Crew and also had several copies of Arena of Heroes and Reversal of Fortune on hand for demoing and for sale. I was surprised at the amount of interested kids had in Robot Repair Crew. They all seemed to be drawn in by the bright colors of the cards and the idea of building their own robots. I think it helped that COG was standing there by the table as well. What better way to help sell a robot building game, than to be setup right next to an eight foot robot? Sometimes things just work out like that.


Besides all the game demoing and meeting people, there really were a lot of cool things I saw this year. I’m really excited about the Andriod: Netrunner two player card game, I didn’t get to play it myself, but watched several of the demos and have put it on my Christmas list. I know that it’s a re-release, and I had never heard of or played the original game, but from the demos, it really feels like a Shadowrun mini game between a Decker and a corporation to me. Another new game that looked fantastic is Leviathans, set in an alternative history where airship battled the skies in the early 1900s. There’s already a couple of expansion for it as well, adding a British fleet and a French fleet. The last new game I’d like to mention is the Star Wars: X-Wing Miniatures Game. I watched a few demos of it as well, and it looks like a lot of fun, especially with the “blind movement” where everyone marks their moves first, then reveals them together. The one down side I see to this game, is the cost. Adding a single ship to your fleet with cost you $15, which feels a bit steep to me.

If you’re interested in seeing more pictures from Gen Con, including a picture of Wil Wheaton signing an autograph for me, a Wookie on stilts, fantastic costumes of Chiana and D’Argo from Farscape, or a Klingon folk band, head over to Facebook and check out my Gen Con 2012 album there. If you have any questions or comments, let me know what you think!

10,000 Tweets & Openly Designed Games

As of now, I’ve passed the 10,000 tweet mark.  I’m not sure what that means exactly, maybe I spend too much time tweeting, but I thought I’d pass off the occasion with a big announcement.  As I stated back in January, I’ve been refocusing my time and attention.  As part of this, and as influenced by some fantastic people, I’m taking on a more transparent approach to my game designing.  So, to get this going, I want to first give a quick overview of the games currently available and in development.  I’ll follow up with a post about each individual game, their various complexities, and development status.

Arena of Heroes is a game for 2 to 4 players, battling it out in the arena until there is only one combatant standing.  This game includes artwork by Alex Melchor and Wesley K. Hall.

Arena of Heroes is available through The Game Crafter.

Reversal of Fortune is a game for 2 to 4 players who are greedy pirates, trying to steal a little more than their fair share of the booty.  The fantastic artwork in this game was done by Wesley K. Hall.

Reversal of Fortune is available through The Game Crafter.

Road Kill Truckers is a game for 2 to 4 players that are interested in speeding down the winding country highways, looking for various critters to turn into road kill and rack up the points!  The gory art for this game is by Wesley K. Hall.
AirBuck$ is a game for 2 to 6 players that control and manage their own airline company. Players take turns building airports, buying airplanes, flying passengers to their various destinations, all the while bargaining for tickets, building on construction projects, and hoping to avoid natural disasters.
Empires of Andwynn is a civilization building game that has been play tested with up to 3 players. The game board is modular, so every game is different. Players can upgrade resource gathering buildings, the military units, and the civilization as a whole.
Compulsive Composers is an early prototype for a quirky card game about music. Players play cards to write music in various time signatures and can create notated combinations of similar note lengths to gain bonus points. Not only is this game fun for musicians that can already read and write music, but it can be used to learn these same skills.
Tortuga’s Treasure is a pirate themed RPG board game for up to 4 players. It includes 4 different and specific roles for each player, giving them individual duties on the ship and in combat. The final game will be my entry into The Game Crafter’s RPG Challenge.

So this is what’s in the works. As I said, I’ll follow up with more detailed posts on each game with play testing data and reactions. There are other games on the list as well, but they’re not far enough along the development track to be mentioned in this short overview post. Here’s to another 10,000 tweets! 🙂